With each operation, you are tasked to complete objectives such as bringing order to chaos. This game mode will allow you to play bigger operations that you can either tackle solo or with a team of up to 5. The CO-OP mode is a new installment we added where players can play to achieve the experience of SWAT units. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy. There are 3 types of marker that you can place around the planning table which can indicate danger and objectives. It can be used to direct teammates where to spawn and/or advance from. PLANNING TABLE At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played similar to the use of blueprints. You will also need to collect evidence, such as dropped guns from the enemy. You will be able to arrest the enemies if in the right scenarios. The game mode will not prioritize killing all enemies and will allow stealthy approach to complete objectives. The difficulty level will determine the reaction time and predictability of the enemies. The game mode will have a difficulty level of “Regular” or “Hardcore”. With CO-OP game mode will allow you to play bigger operations that you can either tackle solo or with a team of 5. The attackers utilizing shields, weapons and the planning table and the terrorists utilizing traps and gadgets in order to fortify the area. Zero Hour brings a very grounded CO-OP, 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams with each player having their own roles. It would cause both teams to hesitate before entering a room since it will be oblivious to know what’s going on behind the door. DOORS In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. By doing this, the players won’t be able to visualize their surroundings unless they use the tactical flashlight. BREAKER SWITCH The switch causes a complete blackout of the whole operation building that you’re playing on. It brings a grounded, close quarter combat experience to the game. Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management.
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